A downloadable game

A first-person shooter tower-defense hybrid where fast gunplay, smart building, and tactical decision-making decide whether your defenses hold or collapse.

Inspired by the classic formula of Sanctum, Project Arrivals evolves the genre with a stronger focus on active combat. Towers and traps are powerful, but they are not meant to win the fight alone. You are on the field, moving, shooting, using abilities, collecting loot, and adapting your defense as the invasion escalates.

Ancient gateways were once built to travel between dimensions. But something in our world has drawn the attention of hostile forces from beyond the rift. Now, waves of interdimensional enemies are breaking through.

Build the defense. Hold the line. Become the gatekeeper.


Prototype Gameplay

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Key Features

First-Person Tower Defense Combat Place towers, traps, and defensive structures directly into the battlefield, then fight alongside them in real time.

Fluid Movement and Gunplay Designed around responsive FPS combat, with fast movement, satisfying weapons, and a combat flow inspired by the best-feeling action shooters.

Active Player Power Use Technohex abilities to control the battlefield, damage hordes, support your defenses, and survive when towers are not enough.

Build Anywhere Defense Create your own defensive layouts by placing towers and traps freely, adapting your strategy to each map, enemy wave, and invasion route.

Loot and Progression Gear up, gather loot, strengthen your build, and prepare for increasingly dangerous invasions.

Co-op Defense Fight the invasion with up to three players in planned cooperative multiplayer.

Hold the Rift The gateways must not fall. If the invaders break through, everything beyond the gate may be lost.


Created By

Published 23 hours ago
StatusReleased
Authorray_ark

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